Familiar with Jeopardy? Want to engage your students without the one-to-one technology? Then FlipQuiz is for you!
FlipQuiz is a free web-based resource that is easy to use, low-tech, and has a simple, clean interface in both presentation mode and editor’s mode. Create your own boards or search for others already created by educators like you.
In the toolbox provided with FlipQuiz, there are 2 randomizing tools to group students into teams or choose them individually.
Click on Demo Game to test out a real game board or view one of my own that was used in a faculty meeting to introduce the tool. My sample also shows that a game board can be embedded to a website.
Inquisitive minds want to know!
Mystery Doug is a free weekly video series that inspires students to ask questions. It’s the perfect five-minute break for your morning meeting, snack time, rewards, warm-ups, or any transition times in your school day.
Explore questions like…
- Can a turtle live outside its shell? – Samaliya, 3rd Grade
- Why does soap make bubbles? – Jonah, 1st Grade
- Why do I get goosebumps? – Trevor, 4th Grade
Sign up for free to get a new video every week!
Poems By Heart is a memorization game that will challenge you with classic poems from master wordsmiths including Shakespeare, Edgar Allen Poe, Emily Dickinson, and more. You’ll rack up high scores and achievements on your way to reciting 24 poems from heart, with recordings you can share online and email to your friends.
Poems By Heart uses brain-training techniques to make remembering poetry easy and fun—in a fast and responsive game. Each poem features two new and exclusive dramatic readings and all-new original art. John Keats, Walt Whitman, Lewis Carroll, and fifteen other masters of poetry are featured in tales of adventure, romance, and horror, all carefully selected and edited by the experts at Penguin Classics.
Memorize poetry with a free app for Apple iPad or iPhone.
This collaborative classroom activity has students working together in teams to correctly match up terms or definitions. The first team to match 12 in a row is declared the winner.
What you need to create a game:
- A Quizlet study set (with at least 12 unique terms)
- At least six students
- A computer or mobile device for each student
- 10-20 minutes of class time
How it works:
- Students work together in randomized teams of 3 or 4
- Teams race to match all the terms and definitions
- Incorrect answers reset the team’s progress to zero
- The first team to match all 12 terms correctly in a row wins
- At the end of a game, teams view their results