Game Based Learning for Science

Legends of Learning is a game-based platform that offers Life Science, Earth Science, and Physical Science activities that are standards aligned.  This GBL (game-based learning) resource is suitable for elementary and middle school students.
Curriculum focuses on vocabulary, discussion questions,  and concepts for teaching or reinforcing skills.  An example of learning objectives for Life Science at the elementary level are shown below.
Accounts for teachers are free. Playlists can be created and then assigned to the class, groups, or individual students.  Take a look.  This would be a nice resource to use in a blended learning environment.

Mystery Doug for K-5 Inquisitive Videos

Inquisitive minds want to know!

Mystery Doug is a free weekly video series that inspires students to ask questions. It’s the perfect five-minute break for your morning meeting, snack time, rewards, warm-ups, or any transition times in your school day.

Explore questions like…

  • Can a turtle live outside its shell? – Samaliya, 3rd Grade
  • Why does soap make bubbles? – Jonah, 1st Grade
  • Why do I get goosebumps? – Trevor, 4th Grade

Sign up for free to get a new video every week!

Coogle – Collaborative Mind Mapping

Here’s another Google app you might be interested in.  Coogle is a tool for building mind maps. Students work independently or collaboratively. Finished mind maps can be saved as PDF’s or PNG image files for sharing.

coogle
Use Coogle for any subject matter. It’s free and offers the following:

3 private diagrams, Unlimited public diagrams, Real-time collaboration, Over 1600 beautiful icons, Unlimited image uploads, PDF & Image download, Shared folders, Unconnected text boxes, Export as .mm and text, Comments & Chat

Wetland Biodome App for K-5

biodomesThe iBiome – Wetland app for the iPad is an engaging way for students aged 9–11 to learn about a variety of wetland ecosystems. By drawing connections between different species and creating a web, students learn about producers and consumers, and predator–prey relationships. Students can explore three wetland habitats: freshwater marsh, saltwater marsh, and mangrove swamp. They have tasks in each habitat, or “biodome,” such as identifying consumers, producers, and environmental factors. After students complete a task, a new species is unlocked. The species gets placed in a virtual journal, where students can tap to learn more about all of the species they have unlocked. Students can also experiment with their biodomes by adding species to see how they affect the biome.

CK-12 Adaptive Practice for Science

This digital assessment tool provided by CK-12 adapts to student input and meets them where they are in their learning curve.

Why should You use it?

  • Question levels adjust to help students practice foundation skills or challenge them accordingly. Students who are struggling will be given recommended resources, such as videos and readings.
  • Provides the ability for students to practice at their own pace with a system that adapts to their level of understanding.
  • Access to a database of approximately 150,000 math and science questions tied directly to CK-12 Concepts.
  • Practice and quizzes assigned through CK-12 Groups can be completed on the web or via the app. Progress then shows up in students’ and teachers’ reports.